The Participatory Design Culture and Terms of Badges

As we all know, the Badges project seeks to provide users with a mechanism to shape their online identities: showcasing the skills that they have earned over time or in the case of an issuer, the skills that they might have to offer. 

So let's take a second to talk about collaboration -- or as I like to think of it: the conversation:
By nature, badges are a participatory design project. From its very conception, the project was designed by and for the learning,  design and tech communities to help ensure that the product that was ultimately designed met their needs and was in fact usable. However, Participatory design also requires user - generated content for culmination. Every badge is, in essence, an invitation to a conversation. For example:  I make a badge with some basic criteria (this is in essence a "call to action")  , and then a maker responds to the call with evidence (like a   photograph), and then I react to the response with a conversation about  that data.   Badges say: "User generated content : you complete me. "This call and response culminates in co-authorship of a badge that then has the ability to be viewed by any viewer in a way  that  allows them to be kind of like an eavesdropper on the  conversation.This leaves us with questions about "ownership."  This question is more than just legal.  It's the foundation of the entire project.  The notions of Participatory design + ownership require developing a community of practice around: (1) establishing authenticity (2) engaging in collaboration/remix culture and (3) attributing content ethically.   I believe that Open Badges needs a method to instill the practices of remix and participatory culture that are at this project's core.  This project seeks fundamentally -- to show what you can do!  If I can put up a badge that says I can do X but I can't do X,  (or says that I am an expert judge of this skill) then the badge is meaningless.  This comes down to ethics for badgemakers 101 :) Henry Jenkins said that "Everyone sees the future will be more  participatory, but we are fighting over the terms of participation."  I don't know what the best terms of co-creation and remixing are, however I am interested in considering the opportunity that we are providing to badge makers, who are engaging in conversation via the vehicle of the medium. Through the exploration of co-authorship and remixing practices that are already happening or are desired, I suspect that we can start to propose some options for flexible options of copyright or licensing.Before  I get too far along in the solution, let me guide you through some  potential use cases for participatory design within the badge making experience.As a badge issuer I might want people to:be able to use my badge 'as is' and re-issue it as their own.They can re-use the artThey can re-use the metadataThey can re-use the badge name They can re-use the badge criteriabe able to 'fork' and modify my badge and re-issue it as their able to tweak my badge's metadatabe able to publicly issue my badgebe able to only issue the badge privately use the badge artwork that I designedbe able to issue this badge to be able to issue this badge with age restrictionsbe able to issue this badge only to >13 users (etc)be able to localize the badgeThese are all interactions that could impact a license. What is implicit here  is the desire to freely circulate and allow for tinkering of content.  Without the free circulation content, participatory culture cannot  exist. After  Connected Educators Month, Chicago Summer of Learning and general badge issuing in the Hive we know that there is a  desire to  "fork", "clone" or "copy" badges or parts of a badge. We have already  started to deal with licensing issues with regard to badge  imagery -  utilizing icons from the Noun Project and Subtle Patterns, however we  know that there is a large scope for metadata that could in fact be  cloned or forked.  Let's  take a look at the badge studio wireframes to see where there are  licensing touchpoints in the badge making process. These wireframes were  designed by Matthew Willse and will be incorporated into the upcoming  release for BadgeKit. Some of the ideas represented in these mockups  will be implemented in a future iteration of BadgeKit.    As a badge maker is using this part of the BadgeKit site, they can define  many parts of the badge - from visual design to badge description.  Additionally, as you can see in the wireframe, in the optional  information we could enable users to add licensing and set parameters  for the project. This is really not an answer to the intellectual  property question, but just some context.Currently there is no way to credit someone in any form in components/ or a whole badge through using the tools that we have developed. So, without clearly attributing ownership, the wrong person could be credited as the maker, etcI believe that a creative commons license is the direction that we should head with this project, however, there are many existing forms of licenses that support creative digital content and I want to go over how I came to this decision. *You can scan my overview in the etherpad.1. ALL RIGHTS RESERVED COPYRIGHT Pros: automatic,  the default, commonly understood Cons: Doesn't encourage this type of creating2. OPEN SOURCE  + Copy Left  (SOME RIGHTS RESERVED)Pros:More closely matches this project's underlying purpose--cooperation, collaboration...This sharing model allows people to quickly use, change, and share badgesCons:Seems to apply more acutely to the core software (vs. the bi-product) 3. Badge Common License (BCL) *something i totally just made up PRO: A unique license structure could allow users to badge component parts or whole badges.CON: This  seems a bit over the top, considering how many great  licensing frameworks are already in existence. This would be another thing that  badge issuers would need to conform to, and really, who is going to police it ?  The response from my colleague Michelle Thorne was so strong, I have to add it here:  " Please, please, please don't make a new license! It will cause confusion and lack of interoperability. This is more restrictive than all rights reserved. Instead, consider a "badge licensing policy" which suggests how to license and attribute based on existing licensing standards, like Creative Commons."This leaves me to my choice, the: 4. CREATIVE COMMONS LICENSE -which is actually not a single license, but many licenses. Lawrence Lessig founded the free culture movement  to promote greater legal freedom in the reuse of published content, which later lead to the Creative Common flexible"licenses" that offer a range of legal protections..Pros: Alligns w/ this project's purpose Flexible, so that it offers a media maker the ability to state what level of remixability she is comfortable withAllows someone to fulfill ambition of encouraging dialogue, collaboration, etc., w/o sacrificing control, etc.  Cons:New, not universally recognized or understood --> I'd argue these are some of the best known copyright licenses with lots of adoption. Education space already using widely.Not made for source code. So, worth considering how to use CC for creative work (like badge design and descriptions) and source code (but not metadata) like the OBI. As I mentioned earlier, my goal is to get a sense of the options available to us so that I can incorporate it into the software. This will allow us to start to develop a community of practice around attribution.  At the moment, I feel that we should go with creative commons licenses. That said, I still have a lot of questions in terms of application. For example, should the software allow for different operations to have different licenses? or What about when a badge earner submits their content for review, does this part of the conversation have a separate license? I would be interested in hearing about additional use cases for badges remixing, co-authorship and cloning and hearing more thoughts on licensing and copyright. FURTHER READING:
Adrienne K. , Goss. "Student Note: Codifying a Commons: Copyright, Copyleft, and the Creative Commons Project." Chicago-Kent Law Review. (2007): 963.,  Maria Lilla. "A New Interface Between Copyright Law and Technology: How  User-Generated Content Will Shape the Future of Online Distribution." Cardozo Arts & Entertainment Law Journal. (2009): 719.,  Niva. "Intellectual Property and Public Values: What Contracts Cannot  Do: The Limits of Private Ordering in Facilitating a Creative Commons." Fordham Law Review. (2005): 375.Loren,  Lydia Pallas. "Building a Reliable Semicommons of Creative Works:  Enforcement of Creative Commons Licenses and Limited Abandonment of  Copyright." George Mason Law Review. (2007): 271.,  Ashley. "Little Victories: Promoting Artistic Progress through the  Enforcement of Creative Commons Attribution and Share-Alike Licenses."Florida State University Law Review. (2009): 903. Designing with User Generated Content : note: I am not a lawyer, nor do I pretend to be. I am merely researching the subject.----------------